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Urban
Tapestries Giles Lane |
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Urban Tapestries was presented at the First Appliance Design Conference organised by the Appliance Design Network, and held at Hewlett Packard Research Labs in Bristol, UK. | ||||||||||||||||||||||||||||||||||||||
Introduction | ||||||||||||||||||||||||||||||||||||||
Urban Tapestries is an interactive location-based wireless application allowing users to access and author location-specific multimedia content (such as local historical information, personal memories, pictures, short movies and sounds). It is a forum for sharing experience and knowledge, for leaving ephemeral traces of peoples’ presence in the geography of the city. Urban Tapestries is more than a history trail, it is dynamically interactive rather than merely responsive. It enables a community’s collective memory to grow organically, allowing ordinary citizens to embed social knowledge in the new wireless landscape of the city. Users will be able to add new locations, location content and the ‘threads’ which link individual locations to local contexts. Urban Tapestries privileges the experience of the user over typical ‘publishing’ systems (such as those found in museums) which control and author the user experience. For example, in addition to being able to upload text, sound and images to the system, at each Urban Tapestry location encountered, the user will be prompted to record an audio clip of their sound environment. These audio clips can later be edited together to create a ‘sound map’. Sound is indelibly linked to memory – often acting as a powerful trigger for recall. Each sound map will be a unique recording of a personal journey – something the users can later share with friends. Urban Tapestries affords its users a novel way of authoring their own experience of inhabiting the cityspace and communicating it to others via an album of memories structured around sound. |
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Background | ||||||||||||||||||||||||||||||||||||||
Urban Tapestries was conceived and initiated by Giles Lane, Alice Angus and Katrina Jungnickel who comprise Proboscis, a non-profit creative studio and think tank. The project began to take shape in July 2002 when the first visual scenario was developed. Interest in the project was shown by Phil Stenton at HP Labs and a dialogue initiated which led to the project being developed under HP Labs' City & Building Research Centre, as part of the DTI's Next Wave Technologies and Markets Programme. Other partners include the London School of Economics (social research), Orange (network partner) and the Financial Times (media sponsor). The project is co-funded by the Arts Council of England. To develop the project Proboscis has assembled a multi-disciplinary team from among its associates: Danny Angus (system architecture), John Paul Bichard (interface design), Rachel Murphy (interaction concept design) and Nick West (information architecture). The project also employs a part-time research assistant, Zoe Sujon, at the London School of Economics supervised by Professor Roger Silverstone. The project has its roots in previous work by Proboscis, such as the Private Reveries, Public Spaces project. PRPS looked at how private behaviours are affected by new and emerging technologies in public spaces. We commissioned 14 proposals from other artists and designers and developed 3 into 'conceptual prototypes' – playful but serious projects which could inspire and engage people beyond of the ghetto of digital art and design. As we nurtured the overall framework for the project, as well as the 3 prototypes, we began to work on our own ideas of how network and communication technologies influence the ways we behave as private individuals in public spaces. The trajectory of this was to lead us to visualise what we thought would be a radical application of the technologies that hadn't seemed to occur to anyone else yet. Urban Tapestries began as an experiment for our Sonic Geographies project, which aims to develop a series of new ways of experiencing the city based on sound. As research activity it straddles the two key themes of our research programme (SoMa: the social matrices think tank): Species of Spaces and Liquid Geography. |
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Initial Concepts | ||||||||||||||||||||||||||||||||||||||
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Distinctiveness | ||||||||||||||||||||||||||||||||||||||
What distinguishes Urban Tapestries from the many eTourism projects being developed by hardware manufacturers, network providers and many universities, can be summarised in three categories: 1. Cooperative
Not Hierarchical Cooperative
Not Hierarchical Co-creation
Not Consumption Accretive
and Organic Not Static |
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Scenarios | ||||||||||||||||||||||||||||||||||||||
Possible hosts or maintainers of an Urban Tapestry might be a community group, school or local history archive, or perhaps a local trading association or chamber of commerce wishing to enhance the experience of visitors to their area. Urban Tapestries also aims to be a platform for anonymous people-to-people communication. It is clear from both personal experience and recent research that a large percentage of mobile phone calls and text messages are based around gossip and observations rather than mission-critical commuication. An integral part of the system will be a time-limited ‘street graffiti’ system to enable people to leave messages for others that will fade with time. This aspect of the system will form a key part of designing patterns of use for new technologies, rather than simply products or services for consumption. Enabling users to define their own uses of the system rather than authoring their experiences is critical to the project’s aim of enhancing user-authored experiences rather than directing them. [Concept Scenario Film: Experience] Some key issues include: Citizenship: Potential users of Urban Tapestries include both individual and community, local residents and visitors. The system’s ability to engage people with local geography has the potential to encourage greater knowledge of and sense of ownership of an area. This could have the effect of promoting a ‘cultural investment’ in the environment or a newcomer to the area may use the system to discover their new locale and to leave graffiti messages in order to meet and network with the community. Public Authoring and Sharing Knowledge: As a user moves through the streets passively accessing the location based information, this inspires them to add their own locations, favourite threads and leave messages for others. Regular visitors or local residents using the system would be able to engage in extended anonymous interactions with others. This addition of individual memories is like an organic oral history, such as one might find in Local History and Heritage archives. Yet in this case it is informally developed – authored and shaped by its users, extending the archiving of local history beyond the library and encouraging greater everyday interaction. Potential System Hosts: The system could be used by schools, colleges and community groups to encourage learning through investigation, exploration, interaction and play. Other hosts, such as museums might wish to adopt the system to allow visitors to share their observations and add to the ‘official’ knowledge. Local authorities, chambers of commerce, tourist boards might wish to adopt the system in an area to promote or enhance the experience of tourists. Creating Experiences: A user whose family lives at a distance or overseas could use Urban Tapestries to create an audio map of the area in which they live or work to send to their family or to friends who are partially sighted or blind, much in the same way we create photo albums to create an experience of a place. Or a resident may wish to create a series of threads linking their favourite locations linked to a theme or idea (a literary exploration of Bloomsbury or the best coffee stalls at the market). |
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Development | ||||||||||||||||||||||||||||||||||||||
The Timeline above indicates the nested and inter-related phases of the project's development, as well as suggesting a sense of the collaborative effort of the different skills represented by the project's team members. Some of the key research issues we will be investigating on the project will be: • Location Sensing: the prototype will use GPS as its primary location sensing technology, but we will also be investigating the practicality and benefits of other (perhaps complementary) technologies such as Cell Triangulation and the European Galileo positioning system. • User Device: the prototype user device will be a PocketPC PDA with integrated Wi-Fi, Bluetooth and GPS. This device will provide all the access and publishing functionality that Urban Tapestries offers. However such devices are costly and exclude the possibility of different layers of access: therefore we will create client software that is compatible with different devices (such as more advanced mobile phones) that will allow their users to access some, if not all that Urban Tapestries offers. Instead of forcing users to adopt a specific technological solution, Urban Tapestries will allow its users to interact with it on their own terms: as consumers simply accessing content or as co-creators accessing and publishing to the system. • Configuring the System: An Urban Tapestry will have both a host and users. We feel that it will have the most relevancy to its community of host and users if they can configure the system to their own needs. At the host level this could simply be limiting the size of files that users may publish to the system, or defining and limiting the kinds of threads that users can add. At the user level, it may be possible to design private threads that users can configure and manage themselves. • Trust: the prototype system will assume a basic trust between host and users. However, it is possible to imagine scenarios whereby malicious use of the system could compromise both host and users. We will be exploring ways and means of embedding trust levels into the system, that protect both host and users from potential abuse. |
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Outcomes | ||||||||||||||||||||||||||||||||||||||
The project's
outcomes fall into five areas: 1.
The Creative Lab 2. The Bodystorming
Experience 3. The Social
Research project 4. The Prototype
System 5. Films |
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Goals | ||||||||||||||||||||||||||||||||||||||
Our goals in designing and building Urban Tapestries as a demonstrable prototype are to create an open, device and network agnostic platform that can be configured to allow for the free-flow of human creativity to determine its function and purpose in culture and society. We aim to challenge some of the prevailing nostrums about the relationship to community and place held by the commercial sector, and develop a working sketch of how people might actually be involved in the creation of the environments they inhabit. Ultimately the success of Urban Tapestries will be measured not in how many users access its content, but in how its users adopt and adapt it to their own purposes – how readily it is subject to creative and productive misuse. |
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